It’s a fresh new week and that means it’s time for another weekly update to keep you guys abreast of what’s in the pipeline. Let’s take a look what this week’s got for us!
- The picture above might have already given the game away, but as you can tell our resident and ever so talented background artist, Vincent Lau, has finished this wonderful rendition of the mighty nomadic city that you’ll be visiting in your adventures up North on the frostbitten continent of Palenisko.
- You could soon be finding yourself on the receiving end of the game’s new ‘request’ feature, wherein NPC’s will begin to make requests of you. You might need to go defeat a few enemies of a given type in a set location, or it could even be something as simple as delivering a specific item to someone. You’ll be able to complete these little errands easily during your adventures, helping you to earn a little extra on the side if you so desire.
- Work has officially begun on the next main chapter of the story, with plans coming together and writing getting properly underway. Who knows where your adventures will lead next? Well..The observant among us might have noticed there’s one continent we haven’t yet visited, but that might not be all there is left to explore. Hopefully we’ll be getting a glimpse of what awaits us in the weeks to come.
That’s all for this week. Stay tuned for further updates, and of course the game review every Friday. Thanks for reading, and have a great week!
After last week’s surprisingly sensible and in-depth game, this week I decided I’d pick out a more lighthearted game to shine a light on. Chivalric Games‘ Towergirls drew me in with its fun, adventure time-esque style and the promise of a delightful romp through a silly little game.
This one was a stark reminder never to judge a book by its cover. You can imagine my surprise as I peeled back the cartoonish veneer to discover a game chocked full of all sorts of content I’d never have expected. Towergirls is an absolute gem of an RPG, more than living up to it’s bold claims of featuring ‘Grand Strategy‘ alongside it. I was gobsmacked by the paradoxical manner in which the game presented itself in a playful, humorous manner whilst still providing all the core elements of a more ‘serious’ game of its genre to an impressively high standard.
The ‘toony’ visuals have a unique charm that meshes perfectly with the daft but surprisingly deep dialogue and lore. Meanwhile the smorgasbord of available gameplay features such as questing, fighting, leading armies to capture and govern territories offers the player almost endless fun even without the added fact that one can pursue a whole heap of romantic interests throughout your knightly adventures.
I can’t praise this game enough, but will take a moment to mention that it is a shade buggy. These things happen, especially in projects of this magnitude that are still in development. Rest assured that the developers are aware of it, and that numerous lines of contact exist for these things to be reported and fixed in a timely and efficient manner. Don’t let it put you off! I’m merely letting you know in advance what to expect. Simply adopt the strategy of saving your game often to prevent the loss of too much progress and you’ll have a wonderful time just like I did~!
- A Whole Continent of Content: Literally! The sheer amount of area there is to explore is amazing. Not all of it is finished, but that just gives you more to look forward to. Especially when you take a gander at the rest of the features the developers are planning to implement. Not only a boatload more exciting dungeons and steamy romance options but crafting and trading as well!
- Pick Your Party: As if it wasn’t enough to include a host of fun and interesting characters in the game, a select few become available to join you on your quests, lending their skills and powers to aid you in combat against a menagerie of fearsome foes. Even better: You have full control of how they are equipped and outfitted. Not just for battle either if you catch my meaning.
- A Sense of Scale: The world you live in is in the grips of a wider conflict, that much is clear from the plot alone. But rather than simply alluding to it between dungeon dives, this game puts you in the thick of it with the inclusion of several clever micromanaging elements that give you full control over how you respond to the various goings on across the entire region.
Another phenomenal game this week. Not what I expected, but one that exceeded those expectations in almost every conceivable manner. Why not check it out for yourselves, see what you make of it? Links below and, as always, consider giving the guys over at Chivalric Games your support so they can keep up the good work!
Weekly roundup time is back after the usual post-monthly update hiatus. So let’s catch up on what’s been happening behind the scenes this week!
- Several new scenes have been written that are designed to trigger during ship journeys and enable the player to modify their relationships with notable crewmembers depending on the choices they make. This mechanic already exists, it’s simply being expanded upon to include more of the game’s main characters.
- As you can see from the glorious picture featured above, we’ve got some new art to show off. The very lovely basnip! will be providing us with their beautiful linework to be coloured by a dedicated colourist and put into the game for your enjoyment.
- The aforementioned picture above will feature in an upcoming side-quest wherein a sect of Universalist Nuns tempt people into following their ideology via their seductive and lustful methods of ‘conversion’. The quest will take the player into the heart of their convent, to experience first hand what debauched secrets reside within.
That about covers this week, do head over to basnip’s tumblr page and leave them some love. I’ll always encourage you guys to give your support to the hard workers helping to bring Venture Seas to life. Take care, and thanks for reading!
I’ve mentioned in the past that I adore games that don’t take themselves seriously. The world of adult games always has to keep itself tongue in cheek. There’s limitations to what we can sensibly believe when it comes to how rapidly one can get into the pants of another being. That said, it isn’t all about humour and accepting the silliness of it all. Something I’ve been reminded of by today’s game. Team Dead Deer’s “Price For Freedom: Avarice“.
It caught my eye, as most things do, by being different. It’s the first top-down RPG style game I’ve come across thus far and it certainly has set the bar high in terms of expectations of any others I might discover. This is a fantastic game, taking an original and exciting fantasy universe created in a long-running webcomic and expanding its horizons in this new medium.
I adore it. I feel it meets the highest mark in every category I could judge it for. Exquisite and incredibly in-depth storytelling/lore, beautiful visuals of both the world and it’s fascinating inhabitants, fulfilling and involving game mechanics, and of course a healthy dose of the naughty stuff that most of us are here for. Though, I feel I need to point out that this game would be brilliant and fun to play even without the promise of adult material. The mere presence of such content is a bonus, let alone when one considers the elaborate and satisfying manner in which they included it. I can’t recommend this game enough, especially if you’re looking for something beyond the rapid gratification that most adult games provide.
- Original Universe: By no means is this game unique for taking this route. Although many games I’ve reviewed take on content from existing platforms, by far the majority seek to create their own worlds for you to play in. Seldom is it done to this standard, however. More than likely the game owes much of this to the development of the webcomic set in the same region, but the game is clearly intended to ‘drastically expand on world lore’. This is something it achieves effortlessly, without subtracting from the game’s pace or ever feeling dull.
- Interesting Inhabitants: One of the best things about creating your own world is filling it with all kinds of cool creatures. The guys over at TDD have done a phenomenal job of creating fun, fascinating and unique designs not just of creatures but of characters and races to meet and interact with. It really adds a sense of excitement to the game, not knowing what the next encounter might bring. Plus, with the game still in development, there’s plenty more to come as the story progresses.
- Scintillating Scenes: As I touched on earlier. The erotic scenes in this game are far from necessary in a game of this all-round quality. They could have put it in as an afterthought, half-assed it even and it would have sufficed. Did they though? Would I have dedicated a highlight to this subject if they had? Of course not! This game’s sexual encounters are top of the class, combining several animated images combined over an elongated and well narrated cutscene. The end product is indulgently involving and incredibly gratifying whilst never departing from the overarching theme and feel of the game. I don’t think they could have done a better job of including such content.
This is another one of those games that I really could talk all day long about, but I’m sure we’d all prefer I just provide you the links so that you can see for yourselves! Do go take a look, and give some serious thought to pledging your support to the talented folk over at Team Dead Deer. They’re making something real special for us to enjoy!
Bug / Issue Fixes
- Fixed crash after first meeting Ignacy on ship (possible fixes other related crashes)
- Fixed broken scene progression during new gull sidequest
- Fixed crash issue caused by sex scenes after loading from an old save file
Feel free to contact me about anything at:
Patrons of the $5+ reward tier can now experience new content and features! highlights include:
- New ‘dating’ scene with Kari, where you can go hunting in the Asterian Jungle, and do some topless wrestling!
- New artwork for Mehande in bondage, which can be viewed at the end of the jungle dungeon
- New side quest involving Gull and a mysterious desert oasis.
- Loads of issue fixes, quality of life additions and the start of some modding tools for adding your own scenes!
The private and public build will both benefit from recent bug fixes!
There will likely be new bugs as preventing them can be difficult with each new release (even after extensive testing!)
So please don’t hesitate to report bugs and issues and I’ll release hot-fix build a week after this release if I can 🙂
Feel free to contact me about anything at:
Hello all. It’s weekly update time again! Except this week since the end of the month lands pretty much on Game Spotlight day, and anything shiny or new to tell you about is all of two days away anyway, Switch has asked me to bump the spotlight segment forward. So here we are!
Sexy Exile: Heaven On Earth is an awesome little game, made by the peeps over at Peachaboo, that I stumbled across in my adventures through the adult game community. At a glance there doesn’t seem much more to it than your average hentai game. The high quality art catches the eye, asks for a closer look. So I gave it one. What I found was quite surprising. The expected elements are there, of course, the object is to date and eventually get into the pants of various wonderfully designed ladies. The story is typically far-fetched and fun, very much in the style of this genre of game, the player taking the role of an angelic being banished from paradise for doing the nasty with the boss’ favourite gal.
What sets this game apart, however, is the mechanics of it all. I was astonished to find myself having to try so hard on what is, essentially, a game where the object is to look at lewd things. It’s a double edged sword, and I fully imagine it won’t be to everyone’s taste. But I will certainly invite, nay, challenge you all to try it for yourselves and see what you think!
- Minigames: By far the best thing about this game. Sure, it has all the other aspects you want from a game of this genre but the dynamic and exciting minigames are by far what makes this game stand out in the crowd. Sexy Exile’s minigames comprise of two different modes. The dating is done via a board game like mechanic while the sex scenes are twinned with a fast paced flappy bird-esque game. Don’t worry though, you are allowed to watch the good stuff once you succeed. As I mentioned before, however, it cuts both ways. Brilliant though the mechanics are, it doesn’t take long to realise you’re not in for an easy ride. This could easily be off putting to many amongst an audience that I would imagine largely consists of casual gamers or people simply looking to enjoy the game’s quality smut. The developers are well aware of this, however, and will likely take action to rectify it in future so don’t despair.
- Character Design: Given the fantastical nature of the game’s plot, it would have been criminal if they’d limited themselves to the mundane tropes of girls usually seen in hentai games. While some familiar cliche’s are around, the developers have managed to distinguish themselves with some really unique ladies for the player to court as well as some excellent outfits to see them in. As an added bonus, the developers fully intend to regularly add new and varied characters even once the finished version goes live. Plenty to look forward to!
- Sweet Soundtrack: If there’s anything else about the game that deserves to be called a highlight, it’s the music. The ‘X-Mode’ tune is truly something special. Even if you don’t enjoy that particular minigame, it’s definitely worth a listen.
That about sums it up, I’ll pop a couple of links for you guys below so be sure to check them out and consider lending them your support so they can keep up the great work!
It may become clear to you guys that while I’m out looking for games to review, I tend to be drawn to games that break the mould or set themselves apart from the others in one way or another. While there isn’t too much of an issue with games all running with similar themes and tropes, the market is incredibly diverse in all fairness, some games truly stand out in the crowd.
Quidget the Wonderweiner 2.0 is just one such example, and the same can be said about anything else that Team Tailnut has put their hands to. The first thing you’ll notice is the bright colours and retro-70’s disco theme about everything. That’d be enough to set them apart and catch the eye, but then they went ahead and made a game where you take the role of a genius dog who runs a funky, sexy, laboratory full of beautiful and slightly mad assistants. Sounds crazy, right? It is. But it’s also brilliant! I had tonnes of fun with this game, not just enjoying the smooth style of the game but also the witty dialogue and clever quest mechanics.
Not gonna lie, this game really surprised me. I didn’t quite know what to expect, but what I found was a game that didn’t take itself too seriously (something I’m always a fan of as you guys will know) while still being incredibly well thought through and flawlessly executed. Definitely worth taking a look at if you’ve got the time!
- Marvellous Mechanics: Ok, I know it’s mostly just fetch-quests (which I might add is delightfully suitable in a game where one plays the role of a hyper-intelligent canine) but there’s a nuance about the way in which the developers have you running around that just makes it so much more enjoyable. Between the playful, funny dialogue and inventive use of item combination it keeps itself fresh and makes fun out of what could all too easily be mundane.
- Lovely Lewds: The artist has done a great job of bringing the scenes to life with a funky feel to the artwork that doesn’t detract from the eroticism. I’m equally impressed with the ingenious ways in which the mad-scientist theme of the game has been used to create some unique and amusing smut scenes.
- Lots To Look Forward To: Patreon supporters get access to the cleverly titled: Sextended Edition which grants the player even more sexy stuff, but aside from that the game itself teases at what the future might bring. Hinting at characters yet to be introduced and even revealing titles of upcoming scenes to wet the appetite. As if that wasn’t enough, there’s extra perks if the game reaches further income goals and, of course, the fact that this game is just one of many projects that Team Tailnut will be creating. The future is bright, and funky.
I know this game seems a little ‘out there’ but it’s just one of those that you really have to experience. Head on over to their Patreon to check it out, and as a bonus while you’re there you can delve into the intriguingly named ‘Pigglet in Mrs. Big Bad Wyvern’ too. Remember to consider pledging them your support if you like what they’re up to. Have fun, and thanks for reading!
Hey guys, weekly roundup time once again. Let’s check out what goodies Switch has for us this week!
- Switch has got in touch with several new artists with a view to bringing them on board to increase the amount of art produced on a monthly basis, this will include reworking some old art to bring it up to date with the newer pieces.
- Some new items have been added into the game ready for the next release, be sure to keep an eye out for them.
- A notification feature has been added, to let you know when a character loves or hates some of the choices that you make in game.
- Switch has created some detailed documentation on how to create ‘spreadsheet scenes‘ in a format that the game can read. It’s largely intended for use by ‘Scene Builders‘ who will be brought on board for the purposes of converting scenes into such a format thus speeding up the entire process and affording Switch more time to focus on other aspects of the game’s development.
- These documents will also be provided to the public at a later date, allowing you guys to create scenes that you’d like to see in the game.
There’s some great news there, I’m particularly excited to see what new art will be coming our way in the next few week. Stay tuned!
This week we’re taking a look at ‘Witch Hunter Trainer’ by Team Borsch. An intriguing, quirky visual novel game that caught my eye recently.
It’s an adult game, themed as you might guess around the Gothic Horror tropes associated with Witch Hunters. Of course, like many of the games I wind up reviewing, it doesn’t take itself too seriously and happily jabs at the old clichés of its genre. The player takes the role of Sam, a washed up former Witch Hunter now fighting his own inner demons both metaphorically and literally. You’ll know what I mean when you meet Cupid. The story revolves around Jack, Sam’s ‘nephew’, who has taken it upon themselves to continue the family tradition of being a Witch Hunter. It’s your job to train them and prepare them for the supernatural dangers that lurk in the shadows.
It’s an enjoyable game. I won’t gloss over it’s one minor shortfall, which is that the writing wasn’t perfect, but I can forgive it. It’s worth bearing in mind that English is not everyone’s first language, yet it is widely seen as a universal one to be adopted for games. Things are bound to be lost in translation and I felt it didn’t subtract significantly from my experience. On the whole, the game kept me captivated with the strange tale unfolding in this mysterious city, and the fun and interesting characters starring in it.
- Gothic Charm: What first drew me to this game was, unsurprisingly, the visuals. The pretence of an adult game set amongst that sort of dark, historical theme with steampunk vibes was particularly exciting. Which is saying a lot considering I don’t consider myself a huge fan of the latter. Sure enough, I wasn’t disappointed with what I found.
- Great Graphics: A game set amidst this rather unique backdrop, as far as adult visual novella go anyway, would be nothing without the artists, animators and designers being able to capture the dingy, faded aesthetics of the period. They’ve done an excellent job in this case.
- Tantalising Tale: Grammar issues aside, the story itself is inherently interesting. The demo version of the game understandably stops you short of the full experience, but I found myself wanting more. What better compliment could I give than the sincere admission that I was left with a genuine desire to continue playing once my time was up?
I had a good time with this game. I can’t fully put my finger on why, possibly simply due to the appeal of it’s mould breaking theme considering the usual tropes we see from Visual Novel style games. Either way, you guys can see for yourself via the following link. As always, if you enjoy yourselves then please consider pledging Team Borsch your support so they can continue creating their wonderful content!
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