Venture Seas will release (Early Access) on Steam January 30th!
I’ve been neglecting this blog as a means to post news, in favor of the official discord server: https://discordapp.com/invite/C7JKZKS
The discord is much more convenient for me to post announcements and directly interact with players (I’m available on there pretty much every day) So I’ll be using that (and sometimes twitter for big announcements) for all future news!
Apologies if you preferred to use this blog to get news on the game, I just wish to migrate to a platform that saves me stress and time, so I can put that time into the development 🙂
Big apologies for the lack of news updates about Venture Seas these past months. I don’t have any excuse for the silence, but I assure you that I have been working very hard.
Venture Seas has officially been approved for Steam, and the store page is now live!
Feel free to check out the new trailer and screenshots for a preview of the new assets, and let me know what you think.
I’ll be available here on the official discord to answer any questions: https://discordapp.com/invite/C7JKZKS
I’ve left it far too long to report on my progress (I’ve never been very social), but here goes!
I’ve been pulling in more commissioned content, new background art, sex scenes etc… From a handful of amazing artists (You can see the beautiful Eastern Town artwork by Sin up above)
I’ve personally been hammering away at the reworked artwork for the Steam release, and all of the main characters have been finalised. (assets for the final release of the game)
Unfortunately, as my standards for quality increase, it becomes far more difficult to find artists available for commission that are confident in matching the required art style.
I have done some work on updating the animated sex scenes in a similar fashion, but it has proven to be far more time consuming than anticipated.
I’m going to spend time on the UI/Interface improvements for a change of pace, as I do another search for more artists to work on the project to speed things up. (If you know an artist who is available and confident, please let me know!)
The paperdoll/NPC system visuals have been a major headache to reach a stage that I am 100% happy with calling ‘complete’, so I’m going to remain with my insecurity and avoid showing that off yet ^_^’
Thanks to everyone who have been testing and reporting bugs, I’m working very hard to ensure a ‘headache’ free experience when Venture Seas reaches Steam! (I’m very excited but also terrified)
How’s the development going?
I’ve reorganised the road-map slightly, moving some of the future goals to be completed for the next build release. My focus is now to update all of the visuals and early game content in Venture Seas.
This is to prepare Venture Seas for an early presence on Steam, to prepare myself for a full release sometime around the end of the year.
I’m currently expending an extensive amount of time and effort to make the game visually appealing to new players (and existing players) to a ‘final’ quality standard.
The image above contains details on what the Steam update will contain. (right click, open image in new tab)
Playing the game on Steam
Steam requires a waiting period of a month after publishing the store page, so I can give a very rough estimate of the next build release to be around 2 months from now.
I don’t expect Steam early access to be able to support the project on its own, so the Patreon page will continue to be the primary funding source. Steam will have a huge benefit to the players by providing a fast and convenient method to download and update game builds (as well as Steam Achievements etc…)
Game builds will still be accessible via Patreon for those who do not wish to use Steam.
I realise some players may be upset that there is no build to try out this month (as initially planned on the road-map) but I’d rather take this extra time to create a far superior experience for players (and something I can really be proud to share)
Join Discord for frequent news
This blog is for major updates and news, but if you wish for frequent news on the status of the game, please join the Community Discord!
I’m active on Discord pretty much all day every day if you want progress updates, give me opinions or ask me any questions about the game 🙂
A cross promotion for MANITU Games, and their adult game project.
“Game of Whores is a parody game set in the Game of Thrones universe! Who will seize the throne and rule the kingdom?! Will the characters achieve power by doing good deeds or will they slide down on the slippery slope of debauchery? Only you decide!”
GoW supports two game modes – for fans of games in the corruption/trainer genres and another for those who prefer the “harem” genre.
Latest version is available for MANITU’s patrons.
I’ve updated the download links for both public and private builds to fix a crash caused by attempting to view character info panels.
Unfortunately I was unable to replicate some other game breaking issues that were reported so if you encounter any, please contact me with detailed steps on how I can cause them on my system
I apologise for the delay on releasing a fixed build, I took a break from coding to work on the art-style improvements for the next release, where I refine all existing artwork in game.
Here is a teaser of the Tiana redesign that I have been working on!
Here’s what you can expect in the new build release:
- New tax based systems for sailing, expeditions and healthcare! You will be able to choose the method of how you pay to maintain your business.
- Updated policy system, your choices matter! Characters will urge you to make decisions to how the ship should be run. These options can be changed when visiting a town.
- You can now spend achievement tokens to buy gifts for your crew-members, to raise their respect or attraction for you.
- Improved buying and selling at traders! Shopkeepers now prefer to buy certain items and will sell rare items from time to time.
- Balanced buying and selling values, and ship expenses
The road-map is a bit closer to being back on track! This update may seem smaller than expected, as the major focus (many new items) was instead added in the previous release.
The next update will be the [Kinkster] build, which has become a huge undertaking compared to other build releases. I plan to refine as much character and lewd artwork as possible, so that the game will be a lot more visually appealing to all players.
I’m going to take my time on this next build, as it may be the most important release yet! So although it will likely release later than expected, I will be posting progress updates via discord on the artwork improvements along the way!
The private and public build will both benefit from recent bug fixes!
There has been a thorough testing process on this build, but bugs can be finicky (and very annoying for players)
So please don’t hesitate to report bugs and issues, and I’ll release fixes to major issues as soon as I can 🙂
Feel free to contact me about anything at:
I mopped up a few more crash bugs and fixed some issues that would affect the flow of game-play. This build was only tested by myself, so may not be as stable as the bigger releases.
More importantly, I’ve setup a new process for splitting my systems coding workspace, from my bug fixing workspace.
This means I should be able to fix bugs and implement new game features without worry of shipping half finished features with the bug fix builds.
Essentially this is just one more positive step towards more stable builds for all future releases.
EDIT 06/04/2019 11:30am: I have just released a hotfix to this build already, so please download Expeditions 2.0 if you are having issues (locked in a town bug, player viewer crashing bug)
Bunch of Fixes!
I mopped up a few crash bugs and fixed a whole lot of issues that would affect the flow of game-play.
For example, your crew now starts with some food items, runecraft kits now restore more runes, you can now compare equipment info when changing equipment, characters now heal when levelling up etc…
New Deck Builder!
- Reworked Deck Builder screen
- Replaced drag and drop feature with quantity transfer prompts
- New system for unlimited deck saves
- Can now delete deck files from within the game
- Can now set an individual deck for each expedition leader
- Active Decks are now saved per leader, and loaded automatically
- Starter decks are now set per leader class
- Reworked Deck Builder screen
Please take a minute to check out the new Patreon page for Venture Seas! I’ve updated all the artwork and information to be accurate to the 2019 version of the game.
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