Venture Seas – Musings
Still terrible at remembering to actually talk about my progress during the month, but here goes 🙂
For the most part, I’ve been organizing my focus lately to better provide a ‘vertical slice’ to how the game is intended to play out, rather than build too much upon future proofing bigger systems.
With this in mind, I’ve reworked chapter 1’s progression to be quicker to reach the major game-play features and ‘freedom of exploration’ of the world. I’ve added some new parts to the scenes, and sliced out some parts to be added as random ‘character development’ events that could trigger when journeying between locations (as not to slow or hinder the main storyline).
I’ve also added a image/text based tutorial system to the game, to explain features just before they are accessible to the player.
I’ve also been practicing to improve my artwork, specifically on the faces of characters. I’ve used Kari as a base to try and figure out how I’m going to update the art of the other existing characters before the final demo release.
November 23, 2016 / Switch / 2
Categories: Venture Seas