Venture Seas – Prostitution Musings
Just a quick update to say that I’ve finished adding the new Spine animation system to the characters in game, further reducing the heavy strain on the initial game loading. In combination with the latest ‘PaperDoll’ system rework, this should stop any crashes on startup related to memory issues from now on.
I’m also forcing myself to take a more focused approach to developing, creating strict goals/deadlines to complete each week rather than spreading myself thin over many types of features at once.
This week I’ve tasked myself with getting the ‘bare bones’ implementation of the prostitute/ship brothel system. A choice of potential whores will be auto-generated (using the PaperDoll character generator) upon search within a town, each with unique starting stats, personality traits and preferences.
You will have the ability to manage hiring courtesans, picking the best whore for picky clients (who tell you what they prefer in a lover), providing products (to alter whore appearances to suit picky clients) sex toys, and kinky clothing (to boost whore stats). You will receive more cash and reputation for doing things correctly, but will also need to manage the happiness of your brothel for the best possible income.
I’ve already drawn a set of shiny leather apparel and added a horse cock option to the PD system (as well as cleaning up some existing art):
Dynamic text scenes will be added to have sex with your own whores, and to service clients and level up as a whore yourself. I’m not sure if I can do animated sex scenes or dynamic artwork on my current workload (due to each whore and client being randomly generated in appearance) but you will be able to see your whores and dress them up in the character viewer.
I’ll be hearing suggestions for what features you’d like to see in the prostitution system, as well as any other element of the game as usual 🙂
January 10, 2017 / Switch / 5
Categories: Venture Seas